CULET
Short description
A finite, hands-on incremental game: strike a glowing crystal monolith, grow real-time cracks with every hit, and shatter it for a real payout. No idling — six crystal tiers, permanent upgrades, and a satisfying click in every strike.
- Developer
- Milivoje Simonovic
- Publisher
- Milivoje Simonovic
- Release
- Mon, Mar 01, 2027
- Price
- n/a
- Reviews
- 0
- Positive
- n/a
- Followers
- n/a
- Owners (estimated)
- 0 – 20K
- Concurrent players
- n/a
- Genres
- Casual, Indie
- Tags
No revenue estimate: this needs both a review count and a launch price, and at least one of them is missing.
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History
Tracking started Sep 23, 2026. Charts appear once there is more than one data point — nothing has changed since.