Deadly Delivery
Short description
You are the operator of a remote-controlled vehicle and your objective is to deliver the dangerous goods to the designated point. Zoom your way past landmines, falling platforms and land ridiculous jumps in five unforgiving and challenging destinations.
- Developer
- Joshua Harrison Blayney
- Publisher
- Joshua Harrison Blayney
- Release
- Wed, Jun 20, 2018
- Price
- $6.99
- Reviews
- 28
- Positive
- 57%
- Followers
- n/a
- Owners (estimated)
- 0 – 20K
- Concurrent players
- n/a
- Genres
- Casual, Indie
- Features
- Partial Controller Support
- Tags
Review count and SteamSpy's owner range agree well enough to narrow the estimate down to this band. Multiplied by the $6.99 launch price — there is not enough price history for this game to weight the copies by what they actually sold for. Before Steam's cut, VAT and refunds. How these numbers are calculated.
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History
Tracking started Aug 24, 2026. Charts appear once there is more than one data point — nothing has changed since.
Similar games that found an audience
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| Image | Name | Studio | Shared | Tag difference | Price | Reviews | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|---|---|
|
Marble Skies | [untitledDev] 2 titles | 4 | − Difficult + Action + Adventure | $9.99 | 252 | 82% | Thu, Jul 04, 2019 | $96k $43k – $845k |
|
Cranks and Goggles | Play Native Entertainment first game | 4 | − 3D Platformer + Sports + Multiplayer | $1.99 | 159 | 79% | Wed, Dec 21, 2016 | $14k $6k – $99k |
|
Polyball | Studio Monolith 2 titles | 4 | − Difficult + Action + Simulation | $3.99 | 125 | 75% | Fri, Dec 01, 2017 | $22k $10k – $2m |
|
Instant Death | Tayfun Zeytun first game | 4 | − Racing + Action + Parkour | $9.99 | 65 | 74% | Mon, Jan 22, 2018 | $19k $8k – $641k |
|
Retrowave | RewindApp 68 titles | 3 | − Difficult − 3D Platformer + 1980s + Retro + Simulation | $2.99 | 13,719 | 96% | Fri, May 06, 2022 | $1.1m $615k – $1.1m |
There are more like this. Your plan shows the 5 closest neighbours; Plus and Pro show up to 100 — enough to see the shape of a niche instead of a sample of it.