Divinity II: Developer's Cut

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Divinity II: Developer's Cut

Short description

Dragons: they have been hunted, they have been slain, but now the hour to strike back has come.

Developer
Larian Studios
Publisher
Focus Home Interactive, Larian Studios
Release
Mon, Oct 29, 2012
Price
$19.99
Reviews
4,488
Positive
85%
Followers
n/a
Owners (estimated)
500K – 1M
Concurrent players
22
Genres
RPG
Tags
RPG Fantasy Open World Third Person Dragons Action RPG Singleplayer Adventure Action Magic Character Customization Medieval Atmospheric Comedy Great Soundtrack Story Rich Female Protagonist Funny Difficult CRPG
Revenue (estimated, gross)~$3.5msomewhere between $1.5m and $17.2m · roughly 90K–1M copies

Review count and SteamSpy's owner range disagree, so the band is widened to cover both rather than picking a favourite. Multiplied by $17.18, the average price these copies actually sold for — weighted from the price history rather than taken from the $19.99 launch price. That is 14% below list price on average. Before Steam's cut, VAT and refunds. How these numbers are calculated.

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History

4 data points since Aug 1, 2026. Gaps mean nothing changed — the value carries forward.

Revenue (est.) ~$3.5m → ~$3.5m
Reviews 4,487 → 4,488
Concurrent players 22 → 22
Price $2.99 → $19.99
Positive reviews 84.5% → 84.5%

The revenue curve is an estimate, not a measurement. It is the only calculated series here: each interval takes the review growth of that period, multiplies it by the sales-per-review factor and by the price actually charged at the time, and adds the result to the running total. That is why it climbs more slowly through discount periods than the review curve next to it. The last point is the same figure quoted above — gross, before Steam's cut, VAT and refunds. How these numbers are calculated.

The blurred area is the rest of the history. 333 further data points reach back to Oct 1, 2012 — your plan shows the last 90 days of it. How far each series in particular reaches is written on its own chart; not every one of them goes back that far. The shape in the blurred area is decoration, not data: the figures are not in this page at all. Plus unlocks the complete series.

Lowest recorded price: $1.99 on Jun 23, 2017.

How crowded is this niche?

How full the niche around Divinity II: Developer's Cut is — measured on the tags it leads with, against every other combination on Steam.

±?? RPG + Fantasy + Open World

Combinations under 15 games are left out to reduce the influence of small samples. The games below share those tags and are free to browse.

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Similar games that found an audience

Games sharing at least 3 of this title's leading tags, with enough reviews to have gone somewhere. Ranked by how much they overlap, not by how big they are. − missing and + extra mark the tags each one does not share with Divinity II: Developer's Cut. Studio counts the titles that developer has released — the closest thing to production scale that public data allows. It is not a budget, and nobody publishes those.

Image Name Studio Shared Tag difference Price Reviews Positive Released Revenue (estimated)
Dragon's Dogma 2 Dragon's Dogma 2 CAPCOM Co., Ltd. 56 titles 4 − Third Person − Dragons + Singleplayer + Action $39.99 78,301 64% Thu, Mar 21, 2024 $140m
$79.4m – $198m
Kingdoms of Amalur: Reckoning Kingdoms of Amalur: Reckoning Big Huge Games 3 titles +1 4 − Third Person − Dragons + Singleplayer + Action n/a 11,916 88% — n/a
Gothic 3 Gothic 3 Piranha Bytes 8 titles 4 − Dragons − Action RPG + Action + Singleplayer $19.99 9,109 80% Wed, Dec 02, 2009 $3.9m
$1.7m – $18.9m
Rise of the Ronin Rise of the Ronin KOEI TECMO GAMES CO., LTD. 103 titles 4 − Fantasy − Dragons + Action + Swordplay $49.99 6,422 64% Mon, Mar 10, 2025 $9.3m
$6m – $9.3m
Kingdoms of Amalur: Re-Reckoning Kingdoms of Amalur: Re-Reckoning KAIKO 4 titles +2 4 − Third Person − Dragons + Action + Singleplayer $39.99 6,247 78% Tue, Sep 08, 2020 $10.3m
$4.6m – $73m

There are more like this. Your plan shows the 5 closest neighbours; Plus and Pro show up to 100 — enough to see the shape of a niche instead of a sample of it.

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