EverRail

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EverRail

Short description

Every passenger is a life. Every death brings the end closer. An open world survival crafting game where you explore, scavenge, and craft to endure on the frozen exomoon Inara. Command and upgrade your ever-moving train, solo or with up to 4 players. Move or freeze.

Developer
Aesir Interactive
Publisher
Aesir Interactive
Release
Mon, Jul 20, 2026
Price
$14.99
Reviews
382
Positive
70%
Followers
14,296
Owners (estimated)
0 – 20K
Concurrent players
n/a
Genres
Action, Adventure, Simulation, Early Access
Features
Multi-player, Co-op, Online Co-op, Custom Volume Controls, Adjustable Difficulty, Playable without Timed Input, Save Anytime, Stereo Sound, Partial Controller Support
Tags
–
Revenue (estimated, gross)~$235ksomewhere between $104k and $273k · roughly 8K–20K copies

Review count and SteamSpy's owner range agree well enough to narrow the estimate down to this band. Multiplied by $13.67, the average price these copies actually sold for — weighted from the price history rather than taken from the $14.99 launch price. That is 9% below list price on average. Before Steam's cut, VAT and refunds. How these numbers are calculated.

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History

15 data points since Jul 27, 2026. Gaps mean nothing changed — the value carries forward.

Revenue (est.) ~$168k → ~$235k
Reviews 277 → 382
Followers 13,077 → 14,296
Price $14.99 → $14.99
Positive reviews 69.3% → 69.6%

The revenue curve is an estimate, not a measurement. It is the only calculated series here: each interval takes the review growth of that period, multiplies it by the sales-per-review factor and by the price actually charged at the time, and adds the result to the running total. That is why it climbs more slowly through discount periods than the review curve next to it. The last point is the same figure quoted above — gross, before Steam's cut, VAT and refunds. How these numbers are calculated.

The blurred area is the rest of the history. 2 further data points reach back to Jul 1, 2026 — your plan shows the last 90 days of it. How far each series in particular reaches is written on its own chart; not every one of them goes back that far. The shape in the blurred area is decoration, not data: the figures are not in this page at all. Plus unlocks the complete series.

The dashed line marks Jul 28, 2026, when steamlense started measuring. Everything to its left was backfilled from public sources — monthly review counts from Steam, price changes from IsThereAnyDeal, monthly player averages from SteamCharts. Those are monthly figures, so the curve is coarser there — one point a month instead of one a day.

Lowest recorded price: $11.99 on Sep 2, 2026.

How crowded is this niche?

How full the niche around EverRail is — measured on the tags it leads with, against every other combination on Steam.

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