Hellish Quart
Short description
A physics-based, realistic 3D sword-fighting game. Immerse yourself in a cinematic adventure, utilizing real sword-fighting martial arts and a variety of historically accurate weapons to survive brutal duels in 17th century Poland. Featuring single-player modes and a LOCAL 2-player mode.
- Developer
- Kubold
- Publisher
- Kubold
- Release
- Tue, Feb 16, 2021
- Price
- $17.99
- Reviews
- 8,031
- Positive
- 89%
- Followers
- 66,215
- Owners (estimated)
- 500K – 1M
- Concurrent players
- 45
- Genres
- Action, Early Access
- Features
- Multi-player, PvP, Shared/Split Screen PvP, Shared/Split Screen, Full controller support, VR Supported, Steam Trading Cards, Steam Leaderboards, Remote Play on Phone, Remote Play on Tablet, Remote Play Together
- Tags
Review count and SteamSpy's owner range agree well enough to narrow the estimate down to this band. Multiplied by the $17.99 launch price — there is not enough price history for this game to weight the copies by what they actually sold for. Before Steam's cut, VAT and refunds. How these numbers are calculated.
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History
18 data points since Jul 27, 2026. Gaps mean nothing changed — the value carries forward.
The revenue curve is an estimate, not a measurement. It is the only calculated series here: each interval takes the review growth of that period, multiplies it by the sales-per-review factor and by the price actually charged at the time, and adds the result to the running total. That is why it climbs more slowly through discount periods than the review curve next to it. The last point is the same figure quoted above — gross, before Steam's cut, VAT and refunds. How these numbers are calculated.
The blurred area is the rest of the history. 148 further data points reach back to Feb 1, 2021 — your plan shows the last 90 days of it. How far each series in particular reaches is written on its own chart; not every one of them goes back that far. The shape in the blurred area is decoration, not data: the figures are not in this page at all. Plus unlocks the complete series.
The dashed line marks Jul 28, 2026, when steamlense started measuring. Everything to its left was backfilled from public sources — monthly review counts from Steam, price changes from IsThereAnyDeal, monthly player averages from SteamCharts. Those are monthly figures, so the curve is coarser there — one point a month instead of one a day.
Lowest recorded price: $8.49 on Nov 21, 2023.
Similar games that found an audience
Games sharing at least 3 of this title's leading tags, with enough reviews to have gone somewhere. Ranked by how much they overlap, not by how big they are. − missing and + extra mark the tags each one does not share with Hellish Quart. Studio counts the titles that developer has released — the closest thing to production scale that public data allows. It is not a budget, and nobody publishes those.
| Image | Name | Studio | Shared | Tag difference | Price | Reviews | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|---|---|
|
Gladio Mori | Plebeian Studio first game | 4 | − Arcade − Historical + 3D Fighter + Multiplayer | $15.99 | 1,020 | 82% | Tue, Nov 26, 2024 | $742k $742k – $1.2m |
|
Until You Fall | Schell Games 14 titles | 3 | − Early Access − Physics − Historical + VR + Rogue-lite + Hack and Slash | $11.24 55% best price ever |
2,878 | 95% | Tue, Oct 27, 2020 | $5m $5m – $5.8m |
|
Broken Edge | TREBUCHET 5 titles | 3 | − Early Access − Physics − Arcade + VR + PvP + Martial Arts | $14.99 | 592 | 86% | Thu, Nov 17, 2022 | $325k $144k – $2.4m |
|
Dragon Fist: VR Kung Fu | Ben Olding Games 4 titles | 3 | − Early Access − Swordplay − Historical + Action + VR + Martial Arts | $19.99 | 305 | 95% | Wed, Dec 15, 2021 | $273k $121k – $397k |
|
Undead Citadel | Dark Curry S.L. first game | 3 | − Early Access − Arcade − Historical + VR + Zombies + Medieval | $29.99 | 283 | 72% | Thu, Jun 08, 2023 | $343k $153k – $27m |
There are more like this. Your plan shows the 5 closest neighbours; Plus and Pro show up to 100 — enough to see the shape of a niche instead of a sample of it.