Kingdoms and Castles
Short description
Kingdoms and Castles is a city-building simulation game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle. Make trade agreements, alliance, and war with neighboring AI controlled kingdoms. Each villager and resource is individually simulated.
- Developer
- Lion Shield, LLC
- Publisher
- Lion Shield, LLC
- Release
- Thu, Jul 20, 2017
- Price
- $19.99
- Reviews
- 30,369
- Positive
- 94%
- Followers
- 145,966
- Owners (estimated)
- 1M – 2M
- Concurrent players
- 317
- Genres
- Indie, Simulation, Strategy
- Features
- Full controller support, Steam Trading Cards, Steam Workshop, Includes level editor, Remote Play on Tablet
- Tags
Review count and SteamSpy's owner range agree well enough to narrow the estimate down to this band. Multiplied by the $19.99 launch price — there is not enough price history for this game to weight the copies by what they actually sold for. Before Steam's cut, VAT and refunds. How these numbers are calculated.
Waiting for Kingdoms and Castles to get cheaper? Name your price and we will email you when it gets there.
History
80 data points since Jul 25, 2026. Gaps mean nothing changed — the value carries forward.
The revenue curve is an estimate, not a measurement. It is the only calculated series here: each interval takes the review growth of that period, multiplies it by the sales-per-review factor and by the price actually charged at the time, and adds the result to the running total. That is why it climbs more slowly through discount periods than the review curve next to it. The last point is the same figure quoted above — gross, before Steam's cut, VAT and refunds. How these numbers are calculated.
The blurred area is the rest of the history. 222 further data points reach back to Apr 1, 2017 — your plan shows the last 90 days of it. How far each series in particular reaches is written on its own chart; not every one of them goes back that far. The shape in the blurred area is decoration, not data: the figures are not in this page at all. Plus unlocks the complete series.
The dashed line marks Jul 28, 2026, when steamlense started measuring. Everything to its left was backfilled from public sources — monthly review counts from Steam, price changes from IsThereAnyDeal, monthly player averages from SteamCharts. Those are monthly figures, so the curve is coarser there — one point a month instead of one a day.
Lowest recorded price: $6.99 on Nov 21, 2018.
Similar games that found an audience
Games sharing at least 3 of this title's leading tags, with enough reviews to have gone somewhere. Ranked by how much they overlap, not by how big they are. − missing and + extra mark the tags each one does not share with Kingdoms and Castles. Studio counts the titles that developer has released — the closest thing to production scale that public data allows. It is not a budget, and nobody publishes those.
| Image | Name | Studio | Shared | Tag difference | Price | Reviews | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|---|---|
|
Life is Feudal: Forest Village | Mindillusion first game | 5 | − Building + Resource Management | $24.99 | 5,225 | 66% | Fri, May 26, 2017 | $5.9m $5m – $10.4m |
|
Knights and Merchants | TopWare Interactive 27 titles | 5 | − Building + RTS | $9.99 | 2,782 | 87% | Mon, Oct 14, 2013 | $1.3m $556k – $20m |
|
New Cycle | Core Engage first game | 5 | − Medieval + Survival | $29.99 | 2,580 | 79% | Thu, Jan 18, 2024 | $3.5m $3m – $6m |
|
Founders' Fortune | Dionic Software 3 titles | 5 | − Medieval + Base-Building | $21.99 | 1,861 | 82% | Fri, Dec 18, 2020 | $1.8m $1.1m – $2.2m |
|
Settlements Rising | The Catalyst Crew first game | 5 | − Building + Resource Management | $18.99 | 419 | 80% | Mon, Jan 20, 2025 | $320k $142k – $340k |
There are more like this. Your plan shows the 5 closest neighbours; Plus and Pro show up to 100 — enough to see the shape of a niche instead of a sample of it.