LivingBattle

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LivingBattle

Short description

Go to a right place and complete all battle mission

Developer
LivingEveryday
Publisher
LivingEveryday
Release
Fri, Sep 12, 2025
Price
Free
Reviews
6
Positive
50%
Followers
822
Owners (estimated)
0 – 20K
Concurrent players
n/a
Genres
Action, Adventure, Casual, Indie, Racing, RPG, Simulation, Strategy, Free To Play
Tags
Early Access Open World Racing Psychological Horror Dark Humor Difficult Physics Philosophical Rogue-lite Action Roguelike Action Adventure Casual Simulation FPS Third-Person Shooter 3D First-Person Third Person Indie
Revenue (estimated, gross)~$4ksomewhere between $2k and $8k · roughly 120–480 copies

Review count and SteamSpy's owner range agree well enough to narrow the estimate down to this band. Multiplied by the $15.99 launch price — there is not enough price history for this game to weight the copies by what they actually sold for. Before Steam's cut, VAT and refunds. How these numbers are calculated.

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History

Tracking started Oct 9, 2026. Charts appear once there is more than one data point — nothing has changed since.

1 data points going back to Jul 30, 2026 lie outside the 90-day window of your plan. Plus shows the complete history.

How crowded is this niche?

How full the niche around LivingBattle is — measured on the tags it leads with, against every other combination on Steam.

±?? Early Access + Open World + Racing

Combinations under 15 games are left out to reduce the influence of small samples. The games below share those tags and are free to browse.

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Similar games that found an audience

Games sharing at least 3 of this title's leading tags, with enough reviews to have gone somewhere. Ranked by how much they overlap, not by how big they are. − missing and + extra mark the tags each one does not share with LivingBattle. Studio counts the titles that developer has released — the closest thing to production scale that public data allows. It is not a budget, and nobody publishes those.