Perfect Landing
Short description
Rocket towards victory in Perfect Landing, a 2D minimalist speedrun racer. Dodge obstacles, dominate leaderboards, and create your own physics-based levels for an electrifying challenge!
- Developer
- SLMStudio
- Publisher
- SLMStudio
- Release
- Wed, Nov 01, 2023
- Price
- n/a
- Reviews
- 4
- Positive
- 100%
- Followers
- n/a
- Owners (estimated)
- 0 – 20K
- Concurrent players
- n/a
- Genres
- Indie, Racing
- Features
- Multi-player, PvP, Online PvP
- Tags
No revenue estimate: this needs both a review count and a launch price, and at least one of them is missing.
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History
Tracking started Aug 14, 2026. Charts appear once there is more than one data point — nothing has changed since.
Similar games that found an audience
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| Image | Name | Studio | Shared | Tag difference | Price | Reviews | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|---|---|
|
JellyCar Worlds | Walaber Entertainment LLC 6 titles | 4 | − Platformer − Asynchronous Multiplayer + Puzzle-Platformer + Driving | $7.99 | 997 | 97% | Thu, Dec 08, 2022 | $382k $382k – $609k |
|
Super Meat Boy | Team Meat 2 titles | 3 | − Racing − Physics − Asynchronous Multiplayer + Difficult + Indie + Pixel Graphics | $14.99 | 30,168 | 94% | Tue, Nov 30, 2010 | $25.7m $25.7m – $31m |
|
VVVVVV | Terry Cavanagh 4 titles | 3 | − Racing − Physics − Asynchronous Multiplayer + Pixel Graphics + Indie + Great Soundtrack | $4.99 | 6,634 | 97% | Tue, Sep 07, 2010 | $2.3m $2.3m – $2.4m |
|
Thomas Was Alone | Bithell Games 9 titles | 3 | − Racing − Physics − Asynchronous Multiplayer + Narration + Side Scroller + Sci-fi | $9.99 | 4,136 | 93% | Mon, Nov 12, 2012 | $1.6m $714k – $8.6m |
|
Trials Rising | RedLynx 5 titles | 3 | − 2D Platformer − Precision Platformer − Asynchronous Multiplayer + Bikes + Multiplayer + Competitive | $19.99 | 2,850 | 62% | Tue, Feb 26, 2019 | $2.2m $997k – $17.5m |
There are more like this. Your plan shows the 5 closest neighbours; Plus and Pro show up to 100 — enough to see the shape of a niche instead of a sample of it.