2D BOY
2 developed. Active 2008–2025.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
World of Goo Steam |
$14.99 | Puzzle Indie Physics Singleplayer Great Soundtrack Casual | 4,826 | 95% | Mon, Oct 13, 2008 | $2.6m $1.1m – $23.5m |
|
World of Goo 2 Steam |
$29.99 | Physics Puzzle Building Casual 2D Cute | 790 | 88% | Fri, Apr 25, 2025 | $530k $419k – $530k |