Acceleroto, Inc.
2 developed. Active 2015–2016.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Zombie Training Simulator Steam |
$19.99 | Action VR Zombies FPS Cartoony Survival | 227 | 93% | Fri, Apr 15, 2016 | $204k $91k – $4m |
|
Unpossible Steam |
$2.99 | Racing Fast-Paced Arcade Indie Runner Singleplayer | 116 | 84% | Fri, Jul 03, 2015 | $15k $7k – $144k |