Advanced Interactive Gaming
0 developed, 2 published for others. Active 2018–2019.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Published for others
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Worbital Steam |
$12.99 | Action RTS PvP Multiplayer Singleplayer Local Multiplayer Co-op | 418 | 88% | Thu, Jan 31, 2019 | $229k $102k – $243k |
|
Catch & Release Steam |
$19.99 | Simulation Sports Fishing VR Casual Cartoon | 324 | 90% | Thu, Jun 07, 2018 | $391k $391k – $506k |