Aerial_Knight
4 developed. Active 2021–2026.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Aerial_Knight's DropShot Steam |
$19.99 | 22 | 91% | Tue, Feb 17, 2026 | $20k $9k – $35k |
|
|
Aerial_Knight's We Never Yield Steam |
$14.99 | Action Adventure Casual Platformer 2.5D 3D | 11 | 91% | Tue, Jul 16, 2024 | $7k $3k – $13k |
|
Aerial_Knight's MrFreezy Steam |
$4.24 15% best price ever |
7 | 86% | Tue, Sep 01, 2026 | $1k $594 – $2k |
|
|
Dot's Home Steam |
Free | 0 | n/a | Fri, Oct 22, 2021 | n/a |