After School Vtuber
3 developed. Active 2025–2026.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
After School Grounds (방과후운동장) Steam |
$3.99 | 161 | 99% | Mon, Nov 03, 2025 | $28k $13k – $50k |
|
|
Someday Youll Get There(언젠가는 도착해) Steam |
$7.99 | 85 | 99% | Tue, Apr 07, 2026 | $31k $14k – $54k |
|
|
STOP THE TRAIN(열차 막기) Steam |
n/a | 0 | n/a | Tue, Oct 13, 2026 | n/a |