Alan Hazelden
4 developed. Active 2014–2021.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
A Good Snowman Is Hard To Build Steam |
$14.99 | Cute Puzzle Relaxing Sokoban Open World Exploration | 673 | 96% | Wed, Feb 25, 2015 | $490k $490k – $527k |
|
Sokobond Steam |
$14.99 | Sokoban Science Difficult Puzzle Abstract Strategy | 545 | 94% | Mon, Jul 21, 2014 | $195k $106k – $195k |
|
Cosmic Express Steam |
$4.49 70% |
Difficult Cute Puzzle Trains Space Relaxing | 481 | 91% | Thu, Mar 16, 2017 | $194k $93k – $194k |
|
Bonfire Peaks Steam |
$19.99 | Sokoban Puzzle Difficult Indie Adventure Atmospheric | 280 | 94% | Thu, Sep 30, 2021 | $202k $90k – $1.6m |