AliveGameStudio
3 developed. Active 2020–2026.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
SealChain: Call of Blood Steam |
$8.99 | 525 | 58% | Fri, Feb 20, 2026 | $164k $86k – $164k |
|
|
Lisa's Memory - 丽莎的记忆 Steam |
$7.99 | Indie Adventure RPG Early Access | 269 | 84% | Thu, Jun 25, 2020 | $97k $43k – $160k |
|
人形作战兵器 Automata Steam |
n/a | 0 | n/a | — | n/a |