AneaGames
5 developed. Active 2016–2020.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
CrazyCars3D Steam |
$2.99 | Simulation Racing Action Indie Casual Adventure | 149 | 70% | Tue, Jun 14, 2016 | $19k $8k – $280k |
|
ICED Steam |
$9.99 | Simulation Adventure Indie Action Survival Gore | 147 | 66% | Mon, May 15, 2017 | $64k $28k – $484k |
|
ICED VR Steam |
$9.99 | Indie Simulation Adventure VR | 17 | 59% | Tue, May 29, 2018 | $8k $3k – $14k |
|
Moto VR Steam |
$9.99 | Simulation Racing Sports Early Access VR | 16 | 50% | Fri, Feb 23, 2018 | $7k $3k – $13k |
|
Fallen Hearts Steam |
$4.99 | Strategy Action Casual Indie Adventure Massively Multiplayer | 8 | 88% | Mon, Jun 01, 2020 | $2k $798 – $3k |