Average Games
3 developed. Active 2018–2020.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Husbandry Steam |
$1.99 | Casual Management Relaxing 2D Funny Cute | 125 | 78% | Tue, Sep 01, 2020 | $11k $5k – $20k |
|
Actual Volleyball Steam |
$0.99 | Casual Sports Action Indie Simulation Volleyball | 3 | 67% | Wed, Nov 28, 2018 | $134 $59 – $238 |
|
A ninja in training Steam |
$0.99 | Action Platformer 3D Platformer 3D First-Person Realistic | 1 | 100% | Thu, Nov 19, 2020 | $45 $20 – $79 |