Axis Game Factory, Inc.
2 developed. Active 2013–2015.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Axis Game Factory's AGFPRO v3 Steam |
$9.99 | Game Development Utilities Design & Illustration Software Training Education Animation & Modeling | 183 | 59% | Tue, Nov 19, 2013 | $77k $34k – $1.9m |
|
GeoVox Steam |
$24.99 | Software Training Animation & Modeling Utilities Design & Illustration Education Video Production | 40 | 48% | Fri, May 22, 2015 | $45k $20k – $80k |