BetaDwarf
3 developed. Active 2013–2016.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
FORCED: Slightly Better Edition Steam |
$14.99 | Action Local Co-Op RPG Co-op Indie Online Co-Op | 1,780 | 75% | Thu, Oct 24, 2013 | $1.1m $484k – $6.8m |
|
FORCED SHOWDOWN Steam |
$19.99 | Action Action Roguelike RPG Indie Strategy Deckbuilding | 491 | 83% | Tue, Mar 29, 2016 | $419k $186k – $1.9m |
|
Project F4E Steam |
n/a | 0 | n/a | — | n/a |