Blackmill Games
4 developed. Active 2015–2026.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Verdun Steam |
$19.99 | Shooter Co-op PvP Massively Multiplayer World War I FPS | 28,990 | 88% | Tue, Apr 28, 2015 | $23.6m $18.1m – $36.2m |
|
Isonzo Steam |
$29.99 | Atmospheric Simulation Indie Team-Based PvP Realistic | 14,497 | 86% | Tue, Sep 13, 2022 | $12.8m $7.4m – $12.8m |
|
Tannenberg Steam |
$19.99 | Gore World War I Team-Based Shooter PvP FPS | 7,623 | 87% | Thu, Nov 16, 2017 | $6m $874k – $10.7m |
|
Gallipoli Steam |
$22.49 25% best price ever |
2,654 | 78% | Thu, Aug 20, 2026 | $2.7m $0 – $4.8m |