Blue Isle Studios
7 developed. Active 2013–2026.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Slender: The Arrival Steam |
$19.99 | Horror Survival Horror First-Person Multiplayer Indie Dark | 7,895 | 88% | Mon, Oct 28, 2013 | $4m $3.2m – $4m |
|
Valley Steam |
$14.99 | Adventure First-Person Exploration Parkour Indie Singleplayer | 6,274 | 91% | Wed, Aug 24, 2016 | $4.2m $3m – $7.5m |
|
Citadel: Forged with Fire Steam |
$14.99 | Open World RPG Massively Multiplayer Survival Magic Open World Survival Craft | 5,000 | 68% | Fri, Nov 01, 2019 | $3.4m $3m – $6m |
|
LEAP Steam |
$14.99 | Action Sci-fi First-Person FPS Funny Casual | 217 | 52% | Wed, Mar 01, 2023 | $146k $65k – $3m |
|
Slender: The Arrival VR Steam |
n/a | 0 | n/a | — | n/a | |
|
S: Lost Chapters Steam |
n/a | 0 | n/a | Thu, Jan 01, 2026 | n/a | |
|
Guardians of the Wild Sky Steam |
n/a | 0 | n/a | — | n/a |