Brenton Wildes
3 developed. Active 2021–2025.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Lingo Steam |
$9.99 | Indie Puzzle First-Person Exploration Surreal Singleplayer | 777 | 94% | Sun, Dec 12, 2021 | $328k $188k – $469k |
|
Lingo 2 Steam |
$9.99 | Puzzle Adventure Nonlinear Exploration Word Game First-Person | 449 | 93% | Thu, Mar 13, 2025 | $196k $88k – $196k |
|
Commune Steam |
n/a | n/a | n/a | — | n/a |