Broken Clock
3 developed, 1 published for others. Active 2023–2026.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Storage Hustle Steam |
$11.99 | Immersive Sim Economy Driving Trading Sandbox Simulation | 1,495 | 71% | Wed, Nov 08, 2023 | $1.1m $1.1m – $1.3m |
|
Gun Factory Simulator Steam |
$14.99 | Early Access Management Economy Immersive Sim Casual Simulation | 160 | 63% | Fri, Apr 04, 2025 | $92k $41k – $163k |
|
Laundry Simulator 2026 Steam |
$14.99 | 86 | 71% | Mon, Apr 13, 2026 | $49k $22k – $87k |
Published for others
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Money Print Factory 3D Tycoon Steam |
n/a | 0 | n/a | — | n/a |