Cameron Kunzelman
2 developed. Active 2015–2019.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Marginalia Steam |
$5.99 | Walking Simulator Exploration First-Person Story Rich Horror Psychological Horror | 52 | 83% | Tue, Oct 01, 2019 | $13k $6k – $280k |
|
Epanalepsis Steam |
$0.99 75% best price ever |
Adventure Indie Cyberpunk Time Travel Point & Click | 12 | 58% | Thu, May 21, 2015 | $2k $958 – $4k |