Chronic Logic
2 developed, 1 published for others. Active 2007–2014.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Bridge It + Steam |
$6.99 | Simulation Building Physics Puzzle Indie | 60 | 70% | Mon, Nov 18, 2013 | $18k $8k – $674k |
|
Kingdom Elemental Steam |
$2.99 | Strategy Indie | 9 | 78% | Fri, May 02, 2014 | $1k $538 – $2k |
Published for others
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Gish Steam |
$9.99 | Indie Action Adventure Platformer Physics Local Multiplayer | 310 | 61% | Fri, Jul 20, 2007 | $136k $60k – $4.9m |