Clarus Victoria
6 developed. Active 2015–2026.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Predynastic Egypt Steam |
$9.99 | Indie Singleplayer Strategy Simulation Survival Atmospheric | 1,812 | 91% | Mon, Oct 10, 2016 | $917k $917k – $1.3m |
|
Marble Age Steam |
$5.99 | Indie Strategy Singleplayer Survival Simulation Casual | 655 | 82% | Wed, Mar 04, 2015 | $144k $64k – $2.4m |
|
Marble Age: Remastered Steam |
$9.99 | Singleplayer Strategy Survival Simulation Casual Building | 387 | 85% | Tue, Nov 03, 2020 | $160k $160k – $247k |
|
Bronze Age - HD Edition Steam |
$2.99 | Indie Singleplayer Strategy Survival Simulation Casual | 370 | 78% | Mon, Sep 25, 2017 | $46k $20k – $548k |
|
Next Run Steam |
$9.99 | 61 | 75% | Thu, Nov 06, 2025 | $25k $11k – $44k |
|
|
Pre-Warp Age Steam |
n/a | 0 | n/a | Tue, Sep 01, 2026 | n/a |