CM IMMERSIVE
3 developed. Active 2020–2026.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Into the Radius VR Steam |
$29.99 | VR Extraction Shooter FPS PvE Surreal Survival | 9,729 | 94% | Mon, Jul 20, 2020 | $15m $15m – $23.3m |
|
Into the Radius 2 Steam |
$39.99 | Early Access VR FPS Action Online Co-Op Survival | 5,124 | 80% | Thu, Apr 23, 2026 | $7.5m $3.8m – $7.5m |
|
Troll Hunter VR Steam |
n/a | 0 | n/a | — | n/a |