CobraTekku Games
0 developed, 6 published for others. Active 2020–2027.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Published for others
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Verho Steam |
$12.99 35% |
1,188 | 91% | Mon, Nov 10, 2025 | $975k $0 – $1.7m |
|
|
The Edge of Allegoria Steam |
$19.99 | RPG Dark Comedy Turn-Based Combat Retro Comedy JRPG | 188 | 88% | Wed, Dec 04, 2024 | $150k $67k – $266k |
|
Beam Steam |
$18.99 | Precision Platformer Space Puzzle-Platformer Sci-fi Physics Adventure | 38 | 87% | Tue, Sep 29, 2020 | $32k $14k – $1.9m |
|
Kiyo Steam |
$14.99 | 22 | 100% | Thu, Jun 25, 2026 | $15k $7k – $26k |
|
|
The End of Allegoria Steam |
n/a | 0 | n/a | Fri, Jan 01, 2027 | n/a | |
|
CitaDrill Steam |
n/a | 0 | n/a | Thu, Jan 01, 2026 | n/a |