Colossal Order
4 developed. Active 2011–2023.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Cities: Skylines Steam |
$29.99 | City Builder Simulation Building Management Strategy Sandbox | 219,203 | 93% | Tue, Mar 10, 2015 | $300m $300m – $526m |
|
Cities: Skylines II Steam |
$49.99 | City Builder Simulation Building Sandbox Singleplayer Management | 63,746 | 57% | Tue, Oct 24, 2023 | $143m $100m – $250m |
|
Cities in Motion 2 Steam |
$19.99 | Simulation Strategy Transportation Management City Builder Sandbox | 1,176 | 62% | Tue, Apr 02, 2013 | $945k $420k – $17.9m |
|
Cities in Motion Steam |
$19.99 | Simulation Management Strategy City Builder Singleplayer Transportation | 688 | 76% | Tue, Feb 22, 2011 | $549k $244k – $8.9m |