Compulsion Games
4 developed. Active 2013–2025.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
We Happy Few Steam |
$59.99 | Adventure Open World Action Survival Dystopian First-Person | 11,211 | 77% | Fri, Aug 10, 2018 | $25.6m $25.4m – $45.5m |
|
Contrast Steam |
$9.99 | Indie Female Protagonist Adventure Noir Puzzle Platformer | 4,532 | 91% | Fri, Nov 15, 2013 | $1.9m $1.9m – $3.4m |
|
South of Midnight Steam |
$39.99 | Female Protagonist Action-Adventure Magic Fantasy Singleplayer Story Rich | 4,330 | 94% | Tue, Apr 08, 2025 | $3.9m $3.4m – $3.9m |
|
We Happy Few - Soundtrack and Digital Goods Bundle Steam |
$7.99 | Adventure Action Indie Violent | 6 | 67% | Wed, Aug 29, 2018 | $2k $959 – $4k |