Core Design
6 developed. Active 2012–2019.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Tomb Raider I (1996) Steam |
$6.99 | Adventure Action Classic Female Protagonist Singleplayer Puzzle | 4,028 | 86% | Wed, Nov 28, 2012 | $1.1m $477k – $5.9m |
|
Tomb Raider II (1997) Steam |
$6.99 | Adventure Action Female Protagonist Classic Singleplayer Third Person | 2,031 | 87% | Wed, Nov 28, 2012 | $538k $239k – $2.9m |
|
Tomb Raider III (1998) Steam |
$6.99 | Adventure Action Female Protagonist Classic Puzzle Third Person | 1,314 | 84% | Wed, Nov 28, 2012 | $343k $152k – $2.9m |
|
Tomb Raider IV: The Last Revelation (1999) Steam |
$6.99 | Adventure Action Female Protagonist Action-Adventure Puzzle Classic | 1,283 | 85% | Wed, Nov 28, 2012 | $332k $148k – $2.9m |
|
Tomb Raider V: Chronicles (2000) Steam |
$6.99 | Adventure Action Female Protagonist Puzzle Third Person Action-Adventure | 778 | 74% | Wed, Nov 28, 2012 | $203k $90k – $2.9m |
|
Switchblade Steam |
$8.99 | Action Adventure 2D | 8 | 75% | Thu, Aug 22, 2019 | $3k $1k – $6k |