CorePlay
5 developed. Active 2010–2014.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Jagged Alliance - Back in Action Steam |
$4.99 75% |
Strategy RPG Tactical Simulation Real-Time with Pause Tactical RPG | 1,031 | 73% | Wed, Feb 08, 2012 | $839k $373k – $9m |
|
Jagged Alliance: Crossfire Steam |
$3.74 75% |
Strategy RPG Simulation Tactical Turn-Based Tactics Tactical RPG | 202 | 64% | Fri, Aug 24, 2012 | $122k $54k – $2.7m |
|
Ion Assault Steam |
$2.49 75% |
Action Indie Casual Arcade Twin Stick Shooter Shoot 'Em Up | 81 | 74% | Wed, Nov 17, 2010 | $34k $15k – $922k |
|
Moorhuhn / Crazy Chicken Tales Steam |
$1.99 | Casual 3D Platformer | 53 | 77% | Tue, Sep 30, 2014 | $5k $2k – $98k |
|
Dictapoint — Underground Pharma Simulator Steam |
n/a | 0 | n/a | — | n/a |