Coyote Time Publishing
0 developed, 5 published for others. Active 2026.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Published for others
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
EMUUROM Steam |
$12.49 | 283 | 90% | Mon, May 25, 2026 | $146k $65k – $230k |
|
|
Voltage High Society Steam |
$9.99 50% |
Early Access FPS Shooter Noir Singleplayer Cyberpunk | 126 | 91% | Tue, Jun 23, 2026 | $83k $37k – $7.3m |
|
Warena Steam |
$9.99 | 39 | 54% | Tue, Jul 14, 2026 | $18k $8k – $31k |
|
|
Orbital Overdrive Steam |
$4.99 | 4 | 75% | Mon, Mar 16, 2026 | $898 $399 – $2k |
|
|
TOP STEED Steam |
n/a | 0 | n/a | Sun, Nov 01, 2026 | n/a |