Crunching Koalas
3 developed, 9 published for others. Active 2014–2025.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Heading Out Steam |
$8.74 65% |
Visual Novel Stylized Rogue-like Rogue-lite Choices Matter Narrative | 634 | 75% | Tue, May 07, 2024 | $713k $317k – $5m |
|
MouseCraft Steam |
$9.99 | Indie Casual Strategy Adventure Puzzle Action | 200 | 86% | Tue, Jul 08, 2014 | $77k $34k – $431k |
|
Techno Banter Steam |
$17.99 | Retro Conversation Choices Matter Multiple Endings Electronic Music 2.5D | 109 | 91% | Thu, Jan 30, 2025 | $73k $32k – $1.5m |