{CRYTIME}
5 developed. Active 2024–2026.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Dice Goblins Clicker Steam |
$5.99 | 50 | 68% | Thu, Feb 19, 2026 | $12k $5k – $22k |
|
|
The Backrooms: Rescue Expedition Steam |
$9.99 | 22 | 32% | Mon, Oct 20, 2025 | $10k $4k – $18k |
|
|
Mining Goblins Idle Steam |
$5.99 | 14 | 64% | Tue, May 12, 2026 | $4k $2k – $7k |
|
|
Late Shift Steam |
$5.99 | Adventure Horror Story Rich First-Person Thriller Hidden Object | 8 | 50% | Tue, Aug 13, 2024 | $2k $958 – $300k |
|
Goblin Island Steam |
n/a | 0 | n/a | — | n/a |