Curve Studios
3 developed. Active 2012–2014.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Stealth Bastard Deluxe Steam |
$1.29 90% |
Stealth Platformer Indie Puzzle Action Singleplayer | 720 | 89% | Wed, Nov 28, 2012 | $271k $120k – $4.2m |
|
VelocityUltra Steam |
$1.39 90% |
Action Indie Shoot 'Em Up Female Protagonist 2D Puzzle | 141 | 80% | Thu, Dec 12, 2013 | $64k $29k – $1m |
|
Explodemon Steam |
$1.34 85% |
Action Platformer Indie Casual Adventure Singleplayer | 66 | 61% | Tue, Mar 25, 2014 | $21k $9k – $352k |