Cyberisle
0 developed, 2 published for others. Active 2021–2026.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Published for others
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Never Return Steam |
$13.99 | Loot Rogue-lite Action-Adventure Indie Underground Third Person | 1,454 | 73% | Fri, Aug 20, 2021 | $1.4m $1.4m – $1.6m |
|
Magical Massage Steam |
$11.99 | 47 | 94% | Thu, Mar 12, 2026 | $25k $11k – $45k |