damian3k
3 developed. Active 2020–2022.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
RollerCoaster VR Universe Steam |
$2.99 | Action Indie Casual Simulation Adventure VR | 114 | 72% | Fri, May 15, 2020 | $13k $6k – $23k |
|
Drone VR Steam |
$2.99 | Simulation Casual Education Sandbox Arcade Immersive Sim | 21 | 71% | Wed, Nov 24, 2021 | $3k $1k – $5k |
|
Soccer VR Football Steam |
$1.99 | Sports Arcade Runner 3D VR Football (American) | 3 | 33% | Tue, Jul 26, 2022 | $269 $119 – $478 |