Data Realms
2 developed. Active 2012–2018.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Cortex Command Steam |
$19.99 | Strategy Indie Action 2D Physics Sandbox | 2,003 | 83% | Fri, Sep 28, 2012 | $1.6m $724k – $36.1m |
|
Planetoid Pioneers Steam |
$19.99 | Adventure Indie Action Racing Physics Gore | 362 | 59% | Thu, Feb 08, 2018 | $323k $323k – $468k |