DAWN STUDIO
4 developed. Active 2019–2024.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
GOLD EXPRESS Steam |
$14.99 | Action Indie Strategy Adventure Early Access Multiplayer | 382 | 68% | Fri, Sep 27, 2019 | $258k $115k – $1.5m |
|
Super Company Steam |
$4.99 | Strategy Simulation City Builder Economy Sandbox Resource Management | 13 | 62% | Sun, Sep 08, 2024 | $3k $1k – $5k |
|
Enemy at the Gates:Commander Steam |
$2.99 | Strategy Tower Defense Singleplayer Rogue-lite War Top-Down | 4 | 75% | Fri, Nov 11, 2022 | $538 $239 – $957 |
|
Enemy at the Gates:The Invincible Sword Steam |
$2.99 | Adventure Bullet Hell Rogue-lite Perma Death Shooter Indie | 2 | 100% | Tue, Nov 15, 2022 | $269 $120 – $478 |