Daylight Studios
4 developed. Active 2015–2018.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Holy Potatoes! A Weapon Shop?! Steam |
$9.99 | Management Simulation Indie Casual Crafting Funny | 1,189 | 71% | Mon, Jul 13, 2015 | $456k $203k – $1.7m |
|
Holy Potatoes! We’re in Space?! Steam |
$0.99 90% best price ever |
Adventure Indie Simulation Turn-Based Combat Space Strategy | 462 | 71% | Tue, Feb 14, 2017 | $175k $78k – $843k |
|
Holy Potatoes! A Spy Story?! Steam |
$9.99 | Strategy Casual Indie Simulation Singleplayer Isometric | 125 | 64% | Wed, Nov 07, 2018 | $41k $18k – $74k |
|
Holy Potatoes! I'm A Hero?! Steam |
n/a | 0 | n/a | — | n/a |