Delusional Games
3 developed. Active 2016.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Midnight Carnival Steam |
$1.99 | Early Access Casual Visual Novel | 263 | 48% | Tue, Nov 22, 2016 | $17k $7k – $1.4m |
|
Deep Space Dash Steam |
$1.99 | Action Indie Casual Space Sci-fi Runner | 156 | 44% | Thu, Jul 07, 2016 | $8k $4k – $580k |
|
Town of Night Steam |
$1.99 | RPG Adventure Indie Dungeon Crawler Anime | 47 | 62% | Thu, Nov 17, 2016 | $4k $2k – $199k |