Delve Interactive
2 developed. Active 2015–2020.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
CHANGE: A Homeless Survival Experience Steam |
$19.99 | Choose Your Own Adventure Time Management Rogue-lite Life Sim Rogue-like Character Customization | 2,585 | 91% | Fri, May 01, 2020 | $1.7m $293k – $3m |
|
PONCHO Steam |
$5.99 | Adventure Indie Action Casual Platformer 2.5D | 99 | 64% | Tue, Nov 03, 2015 | $25k $11k – $282k |