DUCK
3 developed. Active 2016–2018.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
SweatShop Steam |
$0.99 | Casual Indie Strategy Clicker | 198 | 40% | Fri, Jul 22, 2016 | $8k $4k – $465k |
|
NeverEnd Steam |
$1.99 | Indie Adventure Rogue-like Rogue-lite Action | 26 | 69% | Thu, Feb 16, 2017 | $2k $1k – $199k |
|
Arkasha Steam |
$0.99 | Action Indie Casual | 1 | 100% | Thu, Feb 22, 2018 | $45 $20 – $79 |