Dylan Fitterer
4 developed. Active 2008–2016.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
AudioSurf Steam |
$9.99 | Music Rhythm Indie Casual Music-Based Procedural Generation Arcade | 8,889 | 96% | Fri, Feb 15, 2008 | $3.6m $1.6m – $17.8m |
|
Audiosurf 2 Steam |
$14.99 | Music Rhythm Indie Music-Based Procedural Generation Moddable Casual | 5,359 | 83% | Tue, May 26, 2015 | $3.4m $2.8m – $6m |
|
Audioshield Steam |
$19.99 | Indie VR Music Music-Based Procedural Generation Rhythm | 2,625 | 81% | Tue, Apr 05, 2016 | $2.3m $1.9m – $3.8m |
|
AUDIOMECH: your music transformed Steam |
n/a | 0 | n/a | — | n/a |