E McNeill
6 developed. Active 2016–2024.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Auralux: Constellations Steam |
$9.99 | Strategy Casual Indie RTS Minimalist RPG | 150 | 79% | Wed, Jun 01, 2016 | $61k $27k – $451k |
|
Ironlights Steam |
$19.99 | Action VR Swordplay PvP Multiplayer Class-Based | 146 | 78% | Thu, Apr 09, 2020 | $130k $58k – $231k |
|
IRONSTRIKE Steam |
$19.99 | VR Action Roguelike Co-op Online Co-Op Swordplay Magic | 40 | 88% | Fri, Oct 11, 2024 | $36k $16k – $64k |
|
Tactera Steam |
$14.99 | Strategy Indie VR RTS Multiplayer Tactical | 9 | 89% | Fri, Dec 22, 2017 | $6k $3k – $11k |
|
Astraeus Steam |
$14.99 | Strategy Indie VR 6DOF Singleplayer Futuristic | 7 | 71% | Thu, Jun 07, 2018 | $5k $2k – $8k |
|
Skylight Steam |
$14.99 | Strategy Indie VR Space Multiplayer Sci-fi | 7 | 57% | Thu, Dec 28, 2017 | $5k $2k – $8k |