Elasto Mania Team
3 developed. Active 2020.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Elasto Mania Remastered Steam |
$9.99 | Indie Casual Simulation Sports Racing Classic | 259 | 98% | Mon, May 25, 2020 | $116k $52k – $200k |
|
Action SuperCross Steam |
$2.99 | Casual Simulation Sports Racing Moddable Physics | 26 | 88% | Wed, Jun 17, 2020 | $3k $2k – $6k |
|
Elasto Mania II Steam |
$9.99 | Casual Racing Sports Simulation Physics 2D | 17 | 82% | Mon, Aug 31, 2020 | $8k $3k – $14k |