Ensemble Studios
4 developed. Active 2013–2017.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Age of Empires II (Retired) Steam |
$19.99 | Strategy RTS Medieval Multiplayer Classic Historical | 84,879 | 96% | Tue, Apr 09, 2013 | $100m $100m – $136m |
|
Age of Mythology: Extended Edition Steam |
$29.99 | Strategy Mythology RTS Classic Multiplayer Nostalgia | 31,901 | 93% | Thu, May 08, 2014 | $60m $60m – $76.5m |
|
Halo Wars: Definitive Edition Steam |
$19.99 | Strategy RTS Base-Building Multiplayer Singleplayer Sci-fi | 8,572 | 92% | Thu, Apr 20, 2017 | $10m $10m – $13.7m |
|
STAR WARS Galactic Battlegrounds Saga Steam |
$5.99 | Strategy RTS Action Multiplayer Singleplayer Classic | 3,932 | 92% | Tue, Mar 01, 2016 | $1.1m $471k – $6m |