eProdigy
5 developed. Active 2018–2021.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Eternal Man: Mountain Steam |
$0.99 | Action Adventure Indie Casual | 60 | 75% | Fri, Apr 06, 2018 | $3k $1k – $5k |
|
Eternal Man: Forest Steam |
$0.99 | Action Indie Casual Adventure | 52 | 71% | Tue, Feb 13, 2018 | $2k $1k – $4k |
|
Eternal Man: Jump Steam |
$0.99 | Indie Casual Action Adventure | 49 | 71% | Thu, Apr 26, 2018 | $2k $970 – $4k |
|
Eternal Man: Village Steam |
$0.99 | Action Adventure Indie Casual | 47 | 81% | Mon, Mar 19, 2018 | $2k $931 – $4k |
|
Jumping Man: Mine Steam |
$0.99 | 1 | 100% | Tue, Nov 16, 2021 | $45 $20 – $79 |