Erik Asmussen
4 developed. Active 2015–2026.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Factory Town Steam |
$19.99 | Automation Base-Building Resource Management Sandbox Simulation Crafting | 4,135 | 91% | Wed, Nov 17, 2021 | $3.7m $3.7m – $6.2m |
|
Robot Roller-Derby Disco Dodgeball Steam |
$9.99 | Arena Shooter FPS Sports PvP Shooter Competitive | 2,250 | 92% | Thu, Feb 19, 2015 | $922k $410k – $4.6m |
|
Factory Town Idle Steam |
$4.99 | Casual Idler Minimalist Clicker 2D Resource Management | 1,226 | 91% | Mon, Jan 08, 2024 | $260k $115k – $942k |
|
Factory Town 2: Paradise Steam |
$24.99 | 105 | 90% | Tue, Jul 14, 2026 | $107k $48k – $191k |